I've been a reviewer since February 2001, when I began writing for my local newspaper. In 2010 the paper did away with their arts section and I went completely online. I review science fiction, fantasy, urban fantasy and dystopian in young adult and mainstream adult. I'm also interested in travel writing, history, and general non-fiction, but my main focus is sci-fi/fantasy.
This book was provided by the publisher in exchange for an honest review.
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“At the end of Divided We Fall, Danny Wright’s beloved Idaho had been invaded by the federal government, their electricity shut off, their rights suspended. Danny goes into hiding with his friends in order to remain free. But after the state declares itself a Republic, Idaho rises to fight in a second American Civil War, and Danny is right in the center of the action, running guerrilla missions with his fellow soldiers to break the Federal occupation. Yet what at first seems like a straightforward battle against governmental repression quickly grows more complicated, as more states secede, more people die, and Danny discovers the true nature of some of his new allies.”
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“Of all those in the King of Alden’s retinue, the bloodbinders are the most prized. The magic they wield can forge invaluable weapons, ones that make soldiers like Lady Alix Black unerringly lethal. However, the bloodbinders’ powers can do so much more—and so much worse.
A cunning and impetuous scout, Alix only wishes to serve quietly on the edges of the action. But when the king is betrayed by his own brother and left to die at the hands of attacking Oridian forces, she winds up single-handedly saving her sovereign.
Suddenly, she is head of the king’s personal guard, an honor made all the more dubious by the king’s exile from his own court. Surrounded by enemies, Alix must help him reclaim his crown, all the while attempting to repel the relentless tide of invaders led by the Priest, most feared of Oridia’s lords.
But while Alix’s king commands her duty, both he and a fellow scout lay claim to her heart. And when the time comes, she may need to choose between the two men who need her most.”
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“When seventeen-year-old Paige dies in a freak fall from the roof during Physics class, her spirit is bound to the grounds of her high school. At least she has company: her fellow ghosts Evan and Brooke, who also died there. But when Paige hears the rumor that her death wasn’t an accident—that she supposedly jumped on purpose—she can’t bear it. Then Paige discovers something amazing. She can possess living people when they think of her, and she can make them do almost anything. Maybe, just maybe, she can get to the most popular girl in school and stop the rumors once and for all.”
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“Dorie Rochart has been hiding her fey side for a long time. Now, finished with University, she plans to study magical creatures and plants in the wild, bringing long-forgotten cures to those in need. But when no one will hire a girl to fight basilisks, she releases her shape-changing fey powers—to disguise herself as a boy.
While hunting for wyvern eggs, she saves a young scientist who’s about to get steamed by a silvertail—and finds her childhood friend Tam Grimsby, to whom she hasn’t spoken in seven years. Not since she traded him to the fey. She can’t bear to tell him who she really is, but every day grows harder as he comes to trust her.
The wyverns are being hunted to extinction for the powerful compounds in their eggs. The fey are dying out as humans grow in power. Now Tam and Dorie will have to decide which side they will fight for. And if they end up on opposite sides, can their returning friendship survive?”
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“Welcome to Trace Italian, a game of strategy and survival! You may now make your first move. Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. As the creator of Trace Italian—a text-based, role-playing game played through the mail—Sean guides players from around the world through his intricately imagined terrain, which they navigate and explore, turn by turn, seeking sanctuary in a ravaged, savage future America.
Lance and Carrie are high school students from Florida, explorers of the Trace. But when they take their play into the real world, disaster strikes, and Sean is called to account for it. In the process, he is pulled back through time, tunneling toward the moment of his own self-inflicted departure from the world in which most people live.”
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“Mags was once an enslaved orphan living a harsh life in the mines, until the King’s Own Herald discovered his talent and trained him as a spy. Now a Herald in his own right, at the newly established Heralds’ Collegium, Mags has found a supportive family, including his Companion Dallen.
Although normally a Herald in his first year of Whites would be sent off on circuit, Mags is needed close to home for his abilities as a spy and his powerful Mindspeech gift. There is a secret, treacherous plot within the royal court to destroy the Heralds. The situation becomes dire after the life of Mags’ mentor, King’s Own Nikolas, is imperiled. His daughter Amily is chosen as the new King’s Own, a complicated and dangerous job that is made more so by this perilous time. Can Mags and Amily save the court, the Heralds, and the Collegium itself?”
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“When Auntie Catherine warns the family of an approaching asteroid, the Gales scramble to keep humans from going the way of the dinosaurs. Fortunately for the world, they’re wielding a guitar and a dragon.
The Gale family can change the world with the charms they cast, which has caused some supernaturally complicated family shenanigans in the past. So when NASA and Doomsday Dan confirm Auntie Catherine’s dire prediction, Charlotte “Charlie” Gale turns to the family for help.
But Allie is unavailable because the universe seems determined to have her produce the seventh son of a seventh son of a seventh son of a Gale. And the Aunties can’t help because they’re tied to the earth–although they are happy to provide their delicious, trademark pies. And in the end, all Charlie has is a guitar…
…and Jack. The Dragon Prince, and a Sorcerer.
But Charlie might like Jack just a little too much, and Jack might like Charlie a little too much in return. Actually, between Allie’s hormones, the Aunties trying to force her and Jack into ritual, the Courts having way too much fun at the end of days, and Jack’s sudden desire to sacrifice himself for the good of the many, Charlie’s fairly certain that the asteroid is the least of her problems.
The Gales are going to need more than pie to save the world from an incoming asteroid. But together there isn’t anything they can’t deal with–except possibly each other.”
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“The Pemkowet Visitors Bureau has always promoted paranormal tourism—even if it has downplayed the risks (hobgoblins are unpredictable). It helps that the town is presided over by Daisy Johanssen, who as Hel’s liaison is authorized by the Norse goddess of the dead to keep Pemkowet under control. Normally, that’s easier to do in the winter, when bracing temperatures keep folks indoors.
But a new predator is on the prowl, and this one thrives on nightmares. Daisy is on her trail and working intimately with her partner and sometime lover from the Pemkowet PD, sexy yet unavailable werewolf Cody Fairfax. But even as the creature is racking up innocent victims, a greater danger looms on Pewkowet’s horizon.
As a result of a recent ghost uprising, an unknown adversary—represented by a hell-spawn lawyer with fiery powers of persuasion—has instigated a lawsuit against the town. If Pemkowet loses, Hel’s sovereignty will be jeopardized, and the fate of the eldritch community will be at stake. The only one who can prevent it is Daisy—but she’s going to have to confront her own worst nightmare to do it.”
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“In exchange for help escaping her long and wrongful imprisonment, embittered magical healer Blackthorn has vowed to set aside her bid for vengeance against the man who destroyed all that she once held dear. Followed by a former prison mate, a silent hulk of a man named Grim, she travels north to Dalriada. There she’ll live on the fringe of a mysterious forest, duty bound for seven years to assist anyone who asks for her help.
Oran, crown prince of Dalriada, has waited anxiously for the arrival of his future bride, Lady Flidais. He knows her only from a portrait and sweetly poetic correspondence that have convinced him Flidais is his destined true love. But Oran discovers letters can lie. For although his intended exactly resembles her portrait, her brutality upon arrival proves she is nothing like the sensitive woman of the letters.
With the strategic marriage imminent, Oran sees no way out of his dilemma. Word has spread that Blackthorn possesses a remarkable gift for solving knotty problems, so the prince asks her for help. To save Oran from his treacherous nuptials, Blackthorn and Grim will need all their resources: courage, ingenuity, leaps of deduction, and more than a little magic.”
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“On the eve of a recurring catastrophic event known to extinguish nations and reshape continents, a troubled orphan evades death and slavery to uncover her own bloody past… while a world goes to war with itself.
In the frozen kingdom of Saiduan, invaders from another realm are decimating whole cities, leaving behind nothing but ash and ruin. At the heart of this war lie the pacifistic Dhai people, once enslaved by the Saiduan and now courted by their former masters to provide aid against the encroaching enemy.
Stretching from desolate tundra to steamy, semi-tropical climes seething with sentient plant life, this is an epic tale of blood mages and mercenaries, emperors and priestly assassins who must unite to save a world on the brink of ruin.
As the dark star of the cataclysm rises, an illegitimate ruler is tasked with holding together a country fractured by civil war; a precocious young fighter is asked to betray his family to save his skin; and a half-Dhai general must choose between the eradication of her father’s people or loyalty to her alien Empress.
Through tense alliances and devastating betrayal, the Dhai and their allies attempt to hold against a seemingly unstoppable force as enemy nations prepare for a coming together of worlds as old as the universe itself.
In the end, one world will rise – and many will perish.”
“’There’s something hidden in the maze.’
Seventeen-year-old Imogen Rockford has never forgotten the last words her father said to her, before the blazing fire that consumed him, her mother, and the gardens of her family’s English country manor.
For seven years, images of her parents’ death have haunted Imogen’s dreams. In an effort to escape the past, she leaves Rockford Manor and moves to New York City with her new guardians. But some attachments prove impossible to shake—including her love for her handsome neighbor Sebastian Stanhope.
Then a life-altering letter arrives that forces Imogen to return to the manor in England, where she quickly learns that dark secrets lurk behind Rockford’s aristocratic exterior. At their center is Imogen herself—and Sebastian, the boy she never stopped loving.”
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“With acerbic wit and a hilarious voice, Shane Burcaw’s Laughing at My Nightmare describes the challenges he faces as a twenty-one-year-old with spinal muscular atrophy. From awkward handshakes to having a girlfriend and everything in between, Shane handles his situation with humor and a “you-only-live-once” perspective on life. While he does talk about everyday issues that are relatable to teens, he also offers an eye-opening perspective on what it is like to have a life threatening disease.”
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“These are the voyages of the starship A.S.F. Willful Child. Its ongoing mission: to seek out strange new worlds on which to plant the Terran flag, to subjugate and if necessary obliterate new life-forms, to boldly blow the…
And so we join the not-terribly-bright but exceedingly cock-sure Captain Hadrian Sawback and his motley crew on board the Starship Willful Child for a series of devil-may-care, near-calamitous and downright chaotic adventures through ‘the infinite vastness of interstellar space.’”
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“In 2006, DAW Books published Jim C. Hines’ debut novel Goblin Quest. But before Jig the goblin, before fairy tale princesses and magic librarians and spunky fire-spiders, there was Nakor the Purple, an elf who wanted nothing more than to stand around watching lovingly overdescribed sunrises with his pet owl Flame, who might actually be a falcon, depending on which chapter you’re reading.
This is Nakor’s story, written in 1995 and never before shared with the world. (For reasons that will soon be painfully clear.) Together with an angsty vampire, a pair of pixies, and a feisty young thief, Nakor must find a way to stop an Ancient Evil before she destroys the world. (Though, considering the relatively shallow worldbuilding, it’s not like there’s much to destroy…)
With more than 5000 words of bonus annotation and smart-ass commentary, this is a book that proves every author had to start somewhere, and most of the time, that place wasn’t very pretty.”